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Where I document my happenings, my life, and my thoughts.

REDWOOD CITY, Calif., May 9, 2018 /PRNewswire/ -- IMVU, the leading avatar-based social network today announces that it expanded its executive team by hiring Daren Tsui as the chief executive officer (CEO), Lauren Bigelow as the chief product officer, Victor Zaud as the senior vice president of marketing, John Burris as the chief development officer, and Lomit Patel as the vice president of growth. The strengthened executive team will help accelerate product innovation, support continued mobile growth, and continue to build the world's largest avatar-based social network. 

IMVU graphic

Recent studies have shown that loneliness is on the rise and the lack of strong social connection is now considered a determinant of overall health and wellness. IMVU envisions a world of deepening friendships through highly connective virtual shared experiences.  Instead of posting past each other on Facebook or Instagram, IMVU user interactions are hyperpersonal - the experience is similar to the fidelity of face-to-face interaction, but at a heightened level, which enables users to find a meaningful connection like in the real world. 

That social aspect of the online experience is exactly the focus of IMVU. As CEO Daren Tsui explains, "Virtual worlds will be the next generation social platform connecting people in a way that exceeds both face-to-face connection and the curated feeds of Facebook and Instagram. At IMVU, we are spreading the power of friendships through our product's experience to address the rising rates of loneliness in all generations."

 

Read more at PRNewswire

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This tutorial is for people who know how to create furniture products with standing and sitting nodes and know how to use and animate the avatars, but are unsure of how to put the two together.

Watch the video, or you can have a read at the quick tutorial below:

 

 

Make sure you have your nodes named appropriately. Your standing and sitting nodes will be named will be named Standing and Sitting, but any node that will have a different animation must be renamed. Example -  seat01.Jumping or seat09.Waving. Each seat will still have its own number and the node name MUST BE CAPITALIZED. 

Any furniture item that will be animated must also be on its own node. There are no specific naming conventions for furniture items so you can name your pogo stick node "pogostick" or "pogosticknode" or pogostickbone" or whatever else you like. When exporting the skeleton and the mesh, make sure you are exporting everything before you add any animations. It is best to have two separate files, one for skinning and one for animating. 

After you have finished animating your avatar and furniture, export each part separately. The avatar must be exported using the avatar skeleton and the furniture animation must be exported using the furniture skeleton that you made.

When importing the files into IMVU create mode using the actions tab, use the trigger stance.Yournodename to activate you avatar animation, and stance.Yournodename-seat## to active the furniture animation. Example, you have an avatar that jumps on a pogo stick furniture. You use stance.Jumping and import your avatar jumping animation file and the avatar will jump, but the pogo stick will stay still. Use stance.Jumping-seat01 and upload the furniture animation file and then the pogo stick will move with the avatar.

I hope this was helpful. If you have any requests for additional tutorials, don't be afraid to ask!

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So I hope everyone had a fantastic Easter! The boys and I got a bit crafty with our Easter eggs this year and turned out some really cute eggs. I just finished putting the video together so now you all can watch us make our eggs with their cute little outfits! :)

If you want to purchase these accessories for you Easter eggs for next year, they are now available in my store! Here is the link: Eggcessories! 2018 Full Collection

 

 

 

~April

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I develop for IMVU, but exactly what is IMVU?

When I first meet someone the conversation usually veers to the topic of “what do you do for a living?” and I say I create 3D content for an online video game and then they look super impressed as if I worked on Skyrim or something. If I tell them that I develop for IMVU I am often met with blank stares. I ask them if they know what Second Life is and am usually left with more blank stares. I then go down the line of World of Warcraft to the Sims and even Farmville if I have to until I finally see that little lightbulb go off above their heads. Most people my age have never heard of it. The average user is in their late teens to early 20s. The average developer, on the other hand, is in the 30s to 40s range.

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Well, you can either watch the video above, or you can just read ahead to find out the results of my latest scan.

I went in for a CT scan yesterday (March 16th) to check the status of the lymph nodes we have been keeping an eye on for the last couple scans. Well, I am happy to say that the nodes are still stable. No change in their size which is pretty cool. In case you are unaware of what I am talking about, the previous few scans a couple lymph nodes in my neck have been showing up enlarged. They are not sure if the cause is from the radiation treatments I had or if it is due to additional cancer. The last two scans have come back pretty much the same so they are becoming more confident that it is just from the radiation and not residual disease. I go back for a full body PET scan in 2 months and if that comes back clean again, I will be officially considered cancer free!

If you want to read my entire cancer story, read this article here: https://miakascreations.com/index.php/blog/9-my-melanoma-story​

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