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Kinda my job. I have been apart of IMVU since 2006 and have had the pleasure to watch it grow and mature to what it is today. I don't think I will ever completely stop developing for them, though I do take breaks more often than the average developer for life related stuffs. Here is a link to my catalog.

For those of you unfamilar to IMVU, it is an online 3D chat program. Essentially you have paper dolls (your avatar) for your computer where your paper doll can have conversations with other people's paper dolls. It is free to use, but if you want to upgrade your avatar and run out of starter credits, you'll have to poney up some doe. Yes, people actually pay money for this stuff. :P Read more at the IMVU ABOUT page.

 

Some of my best selling items:
     

     

 

 

 

IMVU related blog posts

IMVU: The Leading Avatar-Based Social Network Strengthens its Executive Team

REDWOOD CITY, Calif., May 9, 2018 /PRNewswire/ -- IMVU, the leading avatar-based social network today announces that it expanded its executive team by hiring Daren Tsui as the chief executive officer (CEO), Lauren Bigelow as the chief product officer, Victor Zaud as the senior vice president of marketing, John Burris as the chief development officer, and Lomit Patel as the vice president of growth. The strengthened executive team will help accelerate product innovation, support continued mobile growth, and continue to build the world's largest avatar-based social network. 

IMVU graphic

Recent studies have shown that loneliness is on the rise and the lack of strong social connection is now considered a determinant of overall health and wellness. IMVU envisions a world of deepening friendships through highly connective virtual shared experiences.  Instead of posting past each other on Facebook or Instagram, IMVU user interactions are hyperpersonal - the experience is similar to the fidelity of face-to-face interaction, but at a heightened level, which enables users to find a meaningful connection like in the real world. 

That social aspect of the online experience is exactly the focus of IMVU. As CEO Daren Tsui explains, "Virtual worlds will be the next generation social platform connecting people in a way that exceeds both face-to-face connection and the curated feeds of Facebook and Instagram. At IMVU, we are spreading the power of friendships through our product's experience to address the rising rates of loneliness in all generations."

 

Read more at PRNewswire

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IMVU Tutorial: Adding avatar animation with furniture animation

This tutorial is for people who know how to create furniture products with standing and sitting nodes and know how to use and animate the avatars, but are unsure of how to put the two together.

Watch the video, or you can have a read at the quick tutorial below:

 

 

Make sure you have your nodes named appropriately. Your standing and sitting nodes will be named will be named Standing and Sitting, but any node that will have a different animation must be renamed. Example -  seat01.Jumping or seat09.Waving. Each seat will still have its own number and the node name MUST BE CAPITALIZED. 

Any furniture item that will be animated must also be on its own node. There are no specific naming conventions for furniture items so you can name your pogo stick node "pogostick" or "pogosticknode" or pogostickbone" or whatever else you like. When exporting the skeleton and the mesh, make sure you are exporting everything before you add any animations. It is best to have two separate files, one for skinning and one for animating. 

After you have finished animating your avatar and furniture, export each part separately. The avatar must be exported using the avatar skeleton and the furniture animation must be exported using the furniture skeleton that you made.

When importing the files into IMVU create mode using the actions tab, use the trigger stance.Yournodename to activate you avatar animation, and stance.Yournodename-seat## to active the furniture animation. Example, you have an avatar that jumps on a pogo stick furniture. You use stance.Jumping and import your avatar jumping animation file and the avatar will jump, but the pogo stick will stay still. Use stance.Jumping-seat01 and upload the furniture animation file and then the pogo stick will move with the avatar.

I hope this was helpful. If you have any requests for additional tutorials, don't be afraid to ask!

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What is IMVU and how to content creators make money?

I develop for IMVU, but exactly what is IMVU?

When I first meet someone the conversation usually veers to the topic of “what do you do for a living?” and I say I create 3D content for an online video game and then they look super impressed as if I worked on Skyrim or something. If I tell them that I develop for IMVU I am often met with blank stares. I ask them if they know what Second Life is and am usually left with more blank stares. I then go down the line of World of Warcraft to the Sims and even Farmville if I have to until I finally see that little lightbulb go off above their heads. Most people my age have never heard of it. The average user is in their late teens to early 20s. The average developer, on the other hand, is in the 30s to 40s range.

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The making of "Pot of Gold"

 

I made a video to show off how I made my latest IMVU product, Pot of Gold. I have set up a give away for this product on YouTube. All you have to do, is like the video and comment on the YouTube video with your avatar name and I will gift you Pot of Gold, but only if you do it before March 17th, 2018, so get your name in quickly!

 

  

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